Full Games




PLACEHOLDER :)

The Days of the Sun
Released 2018. Published 2021.
Buy Here(This Site)/Here(DTRPG)

My first real game. A tabletop role-playing game using my own dice system. The game was made to incentivize cooperative world building between the players and the game master. It was also where I also was able to properly express myself in RPG class design. All of the classes are products of years of notes on other game’s design successes and foibles. It follows my core tenants of class design, needing at least 3 of the following: a new player perspective, a unique job or role, a unique function or state map, an unexplored narrative tie, and an unrepresented difficulty. For example, the Oathkeeper and Warden share a job and difficulty. But they differ in perspective, narrative, and function. Oathkeeper’s perspective is looking to allies who may need support, or to enemies elemental weaknesses. Warden has eyes only for the weapon an opponent carries, so their questions in combat will be entirely focused on that. Play the game yourself to discover the other differences!


TDOTS: Westside
Released and digitally published in 2022.
Buy Here(This Site)/Here(DTRPG)

A small expansion on The Days of the Sun’s rules and narrative. This module brings you out of Chike and into to the Human home of Wayward to see the results of the magical fallout for yourself. You and your friends take the role of peace officers in a crowded and violent part of the city of Fanebay. Instead of being inspired by real world police drama and sadness, I took inspiration from the Rino 911 and Supertroopers basket. Creating a living and fun city where interactions with criminals would bring a sense of community in a place run by violence. Players are encouraged to befriend offenders and keep them as allies on the street, rather than throwing them in the slammer. The serious tones are left for the main cases the officers will be tackling over the campaign, uncovering the mysteries of Fanebay’s underbelly. A sharp contrast to TDOTS open ended campaign, Westside is where I was able to fully control the narrative and create some very fun and memorable encounters.


Project: Kintsugi
In development.

A twin stick swordfighter made in Unreal 5 where you play as a horrific slug monster made up of scavenged parts. All of the RPG mechanics revolve around creating your own sword, stitching random parts together with a golden light. Hence the kintsugi, the Japanese art of repairing stoneware with gold epoxy. I am the lead combat and narrative designer, as well as the writer and 2d asset creator.


Bliss
In development.

Another solo project, this time in Godot. A turn based RPG based on the TDOTS system, while using some ideas I from “Yakuza: Like a Dragon” ‘s and FF5‘s job systems. Set in the same region as the book I’m working on. Please look forward to it!


Mods

Among Us: The (Fan) Board Game
Posted 2023.
Play Here

Made for a one-day challenge to create a game. I decided to made a functional card/board game recreation of Among Us. I used the Battlestar Galatica board game as inspiration. Players are assigned roles randomly from a role deck, Crewmate and Imposter. Then there is a central deck where all players draw their cards. The deck contains both imposter and crewmate cards. The aim of the game is to use the spaces on the board portion to fix their hand and deck so they can solve problems and find the imposter. The imposter’s goal is to covertly set challenges to the crewmates and sew deception, and to use elimination cards to remove crewmates from the game. Its fast paced and fun! And, if my testers are to be trusted, actually invokes the general game feel of Among Us. The only thing really missing is line of sight, but I felt like they would have bogged down the game too much. And if it’s an Among Us board game, if it were actually sold it would be mostly children playing. The mechanics needed to be simple, fast, and explainable on a single page.